CYNDER

Insights from every source that moves your gameWith the evidence behind each one

Cynder turns a studio’s own figures into insights and suggestions: what moved, and what to do next.

Report Nº 214 · Demo data

Wishlist additions
628
▲38%
against 455 the week before
102542 JUL31 JUL
Store visits
9,140
▲21%
all traffic sources
1.5k96024 JUL31 JUL
What this looks like

One morning’s analysis

Report Nº 214 · Demo data

  • Steam PartnerCaptured 06:00
  • Steam NewsCaptured 06:02
  • YouTube StudioCaptured 06:04
  • TikTok StudioCaptured 06:05
  • DiscordCaptured 06:06
  • SteamDBCaptured 06:07
6 of 6 sources captured06:00

Wishlist additions

Daily · 2 to 31 Jul
0397911830 day medianCo-op trailer25 Jul2 Jul8 Jul14 Jul20 Jul26 Jul31 Jul
  • What Cynder saw

    Wishlist additions up 38% from the day the trailer went on TikTok.

    628 against 455 the week before, and higher on six of the seven days.

  • What the evidence suggests

    The trailer is the likely cause.

    Direct navigation rose 45% over the same six days. Moderate confidence: one earlier trailer in this style did the same.

    Where the extra visits came from

    Store visits · 25–31 Jul
    79%

    Steam credited only 246 visits to tiktok.com: taps inside the TikTok app arrive with no referrer and land in direct navigation. With TikTok connected as well, Cynder sees the trailer’s 41,200 views in the same days as the rise.

  • Option worth considering

    One option is to cut the next trailer to reach gameplay within four seconds.

    The studio’s posts that already do average 28,600 views, against 2,400 and 1,800 for the two that open on a logo card.

    Gameplay-first posts drew about 14 times the views

    The studio’s recent TikTok posts
    Average views per postOpens on gameplay · 3 posts28,600Opens on a logo card · 2 posts2,100